Answer by TheGameObject
change your inputs classes to define what controller is which. then change each characters input definition in scripts like "GetButtonDown("Jump") or "GetAxisRaw("Horizontal") == 1" to whatever u...
View ArticleAnswer by YeOldeSnake 1
use NetworkView.isMine on awake to enable/disable the cameras you dont control , likevar myCam:GameObject; function Update(){ if(!NetworkView.isMine){ myCam.camera.enabled=false; } }
View ArticleAnswer by TheGameObject
change your inputs classes to define what controller is which. then change each characters input definition in scripts like "GetButtonDown("Jump") or "GetAxisRaw("Horizontal") == 1" to whatever u...
View ArticleAnswer by YeOldeSnake 1
use NetworkView.isMine on awake to enable/disable the cameras you dont control , likevar myCam:GameObject; function Update(){ if(!NetworkView.isMine){ myCam.camera.enabled=false; } }
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